Illuminations- Bookhounds of London

Illuminations Part 2

A very interesting evening.

Our booksellers began by deciding on what they were doing in the day in between the last session and the start of this one. They wanted to track down two of the other people at the auction that day- an older gentleman who they think was Bradley Wakefields driver, and another man in a trenchcoat who nobody seemed to know.

Ethan was quite flustered that the auciton house wouldn’t simply hand over the identities. Private auction, invitation only maam. So they asked the auciton house to deliver a letter of inquiry to the older gentleman under the ruse of offering to sell him one of the books. The house agreed, and had the letter couriered to him.
Naturally, they tail him. They’re expecting based on his clothing and age, he’s going to be in the poor part of town. To their surprise….the letter gets delivered to Scotland Yard where a clerk signs for it, than disappears into the bowels of the building with it. Well…they weren’t expecting that! Now the paranoia begins to set in at the table- why was Scotland Yard there and why were they bidding on this stuff? Oh wait…Oscar wasn’t bidding…he opened every auction with a very low bid…than bailed out to see who would bid on it didn’t he? Oh snap!

The next day…the twin Germans show up. Violet rebuffs their efforts to leave Hitler’s sketchbook and tells them to come back tomorrow and she will decide if she’ll let them see the books they won at auction.
Meanwhile, Nigel is continuing to go over the books to verify their authenticity…and it’s starting to cost him. As he loses more Stability he begins to feel as if he’s on the pitching deck of a ship. He spends the rest of the game trying not to be seasick.

Later, the thugs and Sir Anthony Whitechapel show up asking about the Germans, the books and so on. After some discussion Whitechapel offers to have his employer come by the next evening to discuss the books…and how potentially dangerous they may be.

Now they are in a froth of paranoia. What the hell did they buy? And why is Scotland Yard, some creepy Germans, and a guy who they think is a British spy so interested in the stuff???? Now they’re starting to fear for their safety (Whitechapel repeatedly referred to the Germans as ‘those book burners’) and begin discussing hiding the books around London.

Thinking this is now some kind of international espionage incidient…they go back to the books looking for clues or codes.

Ethans character has cryptology and previously, she had deciphered a code on one of the sketchbooks as being a date far in the future. It was a sketch of a shaggy, hairy man at the wheel (a triangle shaped wheel that looked like a masonic symbol) of a ship. She goes back to that page…to find that the writing has changed and the date has advanced another 500 years closer to their time (so it had been 2/15/3013 now it was 2/15/2565 or something). She suffers some Stability loss from that. She closes the book.. She opens the book back to that page…it’s moved up another 10 years. More Stability loss.

They switch their attention to the ships logs. This time they notice that the lattitude/longitude in the entries at the end of the logs just don’t make sense. So they look at the ships maps.

And here is where the shit got real.

They figured out that the latitude/longitude were different spots on the map at the same time. And the only way that it worked, was if you folded the map so the two points would touch. (like in Dune- folding space and time to travel great distances!). They start to work through this and find that the last notation in the ships log is in Thailand. But when they do the folding map trick, it matches up to where the ship was found wrecked on the shores of England (ie the last ‘jump’ Wakefield made was from Thailand to England).
Now things are falling into place. Of Course…Wakefiled was a secret agent working on this for the Royal Navy! Impossible…he was an idiot. No..that was just a good cover for him! We need to get rid of these books or those Germans are going to kill us!

All that…while they were all getting slowly more seasick.

View
Illuminations Part 1
The Auction

Our bookhounds are invited to an auction at the Bonham Auction House. The auction is for a number of items found in the shipwreck of the ‘Dearest Cherie’. The featured items are the ship’s wheel, various sketchbooks by the ships crew, the ships log books, and the ships map folio.
The other notable attendees are:
Miss Florence Hamilton-Beech- owner of the Apokrypha Bookshop
A mysterious man in a trenchcoat.
A dirty old man.
A pair of Germans, identical twins actually.
The auction kicks off with some of the crewmans uniforms being sold off and than the real action begins. The dirty old man bids on every item but wins none of them. Miss Hamilton-Beech also doesn’t win any of the items. The Germans win the ships wheel, and the players come away with the rest.
The auction finishes, and the players return to Illuminations with their new treasures.
What they discovered:
The map folio had your common navigation maps…and than a hand drawn set of maps a star chart (with stars that don’t exist as far as the players know), a map of two cities seperated by a river, a map of a forest, and a map of some mountains (all hand drawn…poorly)
-The ships log was more of a romantic narrative than a log…and the last pages are the ramblins of a madman..all about stars and odd dolphin sightings
-The sketchbooks were from various crewman and Bradford himself. These too all slowly became more insane as they progressed.

But now they have many questions. Do they want to keep these things or try to sell them. Who was the guy in the trench coat? And if the books and maps were this weird, than what was so important about the ships wheel and why were the Germans interested in it?

View
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.